You are currently browsing the monthly archive for February 2012.

Are you keeping up with the new developments in the educational profession?

In the Netherlands there is now an index to keep track of progress of teachers. On a voluntary basis, but the aim is to promote the use of the 160 hours norm. School teachers are expected to spend 160 hours a year on their professional development, such as pedagogical skills. Whether this index will really be a stimulation for training, is discussed in this article by Intermediair (in Dutch).

Picture by Cliff1066tm on flickr.com

Classroom with Three Figures by Lavern Keley (picture by cliff1066tm).

There might be chances here for e-learning courses to help keep teachers up to date. It allows them to spend their time on training in a flexible way and to follow a personal trajectory.

I am currently starting work on building online training courses and platforms for teachers at OnderwijsNu.

Some great detective work done for me. Resulting in the picture at the bottom I was too lazy to take while biking past.

Or how this:

Screenshot from Twitter

"The ice is melting, but you can still stand on it at #munt to remove graffiti from cay walls #ooginal"

Resulted into this:

Screenshot from Twitter

"@lotte_harmsen Why did you remove graffiti? #munt #ooginal"

Screenshot from Twitter

"Hi Lotte, look at my tweet of 14.45... ;-)"

Screenshot from Twitter

"The ice master is doing some measurements, and we quickly remove some freshly added graffiti's #030"

Gamestar Mechanic: A game to teach 9-15 year olds about games. It is a media literacy education tool, as well as a great way to train children to think analytically and to design their own games. It can be used as part of the curriculum in schools.

Children do not have to learn to code, an obstacle when they want to start making games. Instead they play a character that wants to become a game designer.

In the story, the aspiring designer is presented with broken levels because there is a rogue game designer at work. Through these levels, students are presented with game mechanics: Why are certain levels challenging to play, while others are no fun? How do you solve problems in games?

The game was developed at the Institute of Play, home to game expert Katie Salen.

Tweets (Dutch and English)