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Gamestar Mechanic: A game to teach 9-15 year olds about games. It is a media literacy education tool, as well as a great way to train children to think analytically and to design their own games. It can be used as part of the curriculum in schools.

Children do not have to learn to code, an obstacle when they want to start making games. Instead they play a character that wants to become a game designer.

In the story, the aspiring designer is presented with broken levels because there is a rogue game designer at work. Through these levels, students are presented with game mechanics: Why are certain levels challenging to play, while others are no fun? How do you solve problems in games?

The game was developed at the Institute of Play, home to game expert Katie Salen.

Cinekid was present at the IPON congress for education and ICT, with their interactive studio.

I was interviewed by my friend in front of a green screen, dressed for the jungle, about the elephants in the background (Presenteren kun je leren). Underneath you see an example of a girl playing with the installation.

We made a short stop motion film with the ready to hand Lego figures and toy dinosaur (Stop! Motion!).

Cinekidstudio webpage with Stop!Motion! gallery.

And we decorated ourselves by angling funny attributes to our body with the help of fluorescent pink post-its (Digital puppetry). This installation is explained in the following clip.

Star of the exposition was SMALLab (Situated Multimedia Art Learning Lab), a mixed-reality learning installation which can be used to bring mathematics and science classes to life.

SMALLab and some of the other installations I have not mentioned yet are featured in this item of the Dutch youth news program:

Tweets (Dutch and English)